Gamerome

21-23 NOVEMBRE 2018 / ROMA, ITALIA

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Roma Developers Conference

Situata a Roma, una città con oltre 2000 anni di storia, Gamerome è un evento di videogiochi dedicato agli sviluppatori e agli studenti.

Incontra le Star del Videogioco. Scopri nuove prospettive nei talk tenuti dai veterani. E partecipa a Indierome, un polo dedicato agli indie dove avrà luogo la Game Jam.

Che tu voglia iniziare una carriera nell'industria, fare network o migliorare le tue skill, Gamerome è l'evento ritagliato sulle tue necessità.

DOVE

Link Campus University
Campus Casale San Pio V
Via Gregorio VII, 601
Roma, Italia

QUANDO

Da venerdì 24
a domenica 26 novembre

I nostri
Speaker

Segui il Workshop eSports

Grazie ai grandi esperti del settore, i partecipanti possono conoscere a fondo l'industria eSport, un mercato destinato a raggiungere $1,5 miliardi di fatturato nel 2020*. Il workshop sarà tenuto da Frank Sliwka (General Manager, ESL Gaming Asia).

*(fonte: NewZoo)

Speciale Indie

Indierome include uno showcase e una speciale game jam della durata di 72 ore. Ognuno dei Key Speaker di Gamerome consegnerà un premio con il suo nome al progetto che ha apprezzato di più.

Mentoring esclusivo

MOSTRA IL TUO GIOCO A
ITAGAKI-SAN

Inclusa nel prezzo del biglietto, hai l'opportunità di ricevere un esclusivo mentoring da parte di Tomonobu Itagaki, il creatore di classici amatissimi come Ninja Gaiden e Dead or Alive. Potrai mostrare il tuo progetto al Maestro, sia che si tratti di un lavoro ancora incompiuto o di un progetto già sviluppato. Itagaki-san valuterà il tuo prodotto fornendoti preziosi consigli e suggerimenti. Si prega di mandare un'e-mail se intendi partecipare.

Gamerome ti aspetta!

Non perdere l'opportunità: acquista il tuo biglietto ora.

  • Student Ticket
  • 80
    per
  • Accesso a tutte le Conferenze
  • VIP Ticket
  • 250
    per
  • Accesso a tutte le Conferenze
  • Accesso a tutti i Workshop
  • Sistema di Matchmaking
  • Cena VIP
  • Cocktail VIP

Opportunità per gli Sponsor

Per ogni richiesta commerciale si prega di usare il form sottostante e fornire i vostri dati.

Advisory Board

General Manager

Frank Sliwka

ESL Gaming

Frank Sliwka has been a central part of the senior management team of two companies and of one company exit the past 6 years. Now Frank Sliwka works as the CEO of International Business Media Pte Ltd with its headquarters in Singapore and outlets in Germany and China. He currently serves as General Manager for ESL Gaming. As a profit oriented executive and business development expert with an entrepreneurial spirit, he brings to the table a proven track record spanning over two decades in taking companies to breakthrough financial, market, and operational success. Frank Sliwka has deep experience and knowledge in the games industry, in the conference and exhibition business and has a worldwide network of business contacts. He is very well known as a talented business development strategist and game industry expert around the globe.

Director

Marco Accordi Rickards

VIGAMUS Foundation

Giornalista e scrittore, è fondatore e direttore del VIGAMUS. Professore di Teoria e Critica delle Opere Multimediali presso l’Università di Roma Tor Vergata e di Organizzazione delle Attività Editoriali presso l’Accademia di Belle Arti di Roma, è Editor-in-Chief di Game Republic e collaboratore di numerose altre testate. Tra le sue pubblicazioni: Storia del videogioco (Carocci Editore, 2014) e Il Videogioco. Mercato, gioco, giocatori (Mondadori 2013). È direttore della collana di saggi “Conscious Gaming. Manuali di cultura del Videogioco”.

CCO

Denis Dyack

Quantum Entanglement Entertainment

Chief Creative Officer of Quantum Entanglement Entertainment, Dyack is an industry veteran with a 25 year long spanning career. In 1992 he founded Silicon Knights, creating titles such as Blood Omen: Legacy of Kain and Eternal Darkness: Sanity's Requiem. In 2011, Dyack entered the Canadian Game Developer Hall of Fame, and was awarded from the Academy of Interactive Arts & Sciences for his work on Eternal Darkness. Widely renowned for his peculiar game design approach, he's a strong supporter of the relationship between academia and industry, and he joined the advisory board of many important universitary institutions, such as MIT.

CEO & Principal Consultant

Kate Edwards

Geogrify

World-renowned game designer who created the game franchises such as “Dead or Alive” and “Ninja Gaiden” as the former head of Team Ninja. He started his career at Tecmo in 1992, launched first “Dead or Alive” (Model 2) in 1996 and first “Ninja Gaiden” for Xbox in 2004 and also served as Corporate officer for the company since 2000 until he became independent in 2008. He currently serves as Prime Advisor for Japanese company Valhalla Game Studios and works in collaboration with many development teams all over the world.

Prime Adviser

Tomonobu Itagaki

Valhalla Game Studios

World-renowned game designer who created the game franchises such as “Dead or Alive” and “Ninja Gaiden” as the former head of Team Ninja. He started his career at Tecmo in 1992, launched first “Dead or Alive” (Model 2) in 1996 and first “Ninja Gaiden” for Xbox in 2004 and also served as Corporate officer for the company since 2000 until he became independent in 2008. He currently serves as Prime Advisor for Japanese company Valhalla Game Studios and works in collaboration with many development teams all over the world.

Co-Founder

Robert Krakoff

Razer

Co-founder and president of the Razer Group, Robert has been in the field since the late 1970s. Graduated in journalism and marketing and a master in business, Robert has always been in close contact with his business customers attaching his name, photo and email on each Razer product. That's why since 2000 he has earned his nickname "Razerguy" (Razer's guy). Robert has also been Razer's voice for years. When he doesn't work, he enjoys playing video games, plays tennis and writes novels. He loves FPSs and MMOs.

Pro-Rettore

Carlo Maria Medaglia

Link Campus University

Dopo aver collaborato con numerosi centri di ricerca (ISAC-CNR, NASA, etc.), è professore aggregato di Interfacce Contenuti e Servizi per le tecnologie interattive presso l’Università Sapienza di Roma. Già fondatore e coordinatore dei laboratori scientifici del CATTID, ha più di 200 articoli scientifici pubblicati. I suoi campi di ricerca principali sono: RFID e l’Internet delle cose, Wireless e Mobile, sistemi di trasporto intelligenti e Smart cities and communities. È membro del CDA di numerose aziende (GPI Spa, Movenda Spa, Evolvo Srl).

Audio Director & Founder

Martin O'Donnell

Highwire Games

Marty O’Donnell is an award winning composer and audio director. He earned his Masters of Music degree with honors from USC and founded Total Audio with his partner Mike Salvatori producing music and audio for film, TV, and games. His credits include Riven, the Myth series, the Halo series, and Destiny where he collaborated with Sir Paul McCartney on an orchestral suite called Music of the Spheres. In 2014 he founded Marty O’Donnell Music LLC, and is also co-owner of Highwire Games LLC.

Founder

David W. Smith

Interactive Selection & Women in Games WIGJ

World-renowned game designer who created the game franchises such as “Dead or Alive” and “Ninja Gaiden” as the former head of Team Ninja. He started his career at Tecmo in 1992, launched first “Dead or Alive” (Model 2) in 1996 and first “Ninja Gaiden” for Xbox in 2004 and also served as Corporate officer for the company since 2000 until he became independent in 2008. He currently serves as Prime Advisor for Japanese company Valhalla Game Studios and works in collaboration with many development teams all over the world.

Il Team

Micaela Romanini

Event Director

Violetta Leoni

Event Coordinator

Alessia Padula

Programme Manager

Valerio Pastore

Sales and Marketing Manager

Irene Alfuso

Social Media

Chiara Zanola

Social Media

Daniele Azara

IndieRome Advisor

Ivan Paduano

IndieRome Game Jam Supervisor

I NOSTRI PARTNER

MEDIA PARTNER

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